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Think of a condensed Cyberpunk 2077 and you’re somewhere near No Law, a new open-world shooter RPG from the makers of The Ascent

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Think of a condensed Cyberpunk 2077 and you’re somewhere near No Law, a new open-world shooter RPG from the makers of The Ascent


Neon Giant, Swedish developer of cyberpunk shooter-RPG The Ascent, has unveiled its new game No Law at The Game Awards 2025. The game is in development for PC, PS5 and Xbox S/X, and will be published by South Korean company Krafton. There’s currently no release date.

No Law takes the action first-person, whereas The Ascent was quasi-isometric, and creates an experience which looks superficially like CD Projekt Red’s blockbuster Cyberpunk 2077. However, as I discovered talking to the team before the TGA reveal, No Law will be a more condensed kind of experience, and one made by a much smaller team – there are 24 people working on the game there.

“We focus a lot more on making something that feels more deep and dense and layered,” studio co-founder Tor Frick told me in an interview, “instead of making it very big. So the actual physical footprint on a map for Port Desire, where this takes place, is pretty small by open-world standards. We don’t really have any open fields; we don’t even have big parking lots. It’s not about going to that mountain over there, it’s about: there’s an open window up there, or that rooftop looks interesting. It’s more about that kind of scale and that kind of exploration.”

Vengeance is the aim in No Law. You play as a retired military veteran called Grey Harker, who’s living a quiet life, a bit like Jon Wick, when trouble finds him again. And how you go about exacting that vengeance is up to you. “The narrative is nonlinear,” Arcade Berg, another studio co-founder, with possibly the coolest name ever, told me. “We encourage you to figure out how you want to solve everything yourself, and we will make sure that the game responds to that – responds to how you choose to play, be that playstyle or certain decisions you make.”

A large part of No Law will feel familiar to people who play immersive sims such as those made by Arkane, like Deathloop, although without the time-looping mechanic of course. “It can be fairly similar to a lot of these games that you’re thinking about,” Berg told me, “especially when it comes to the gameplay. I am an immersive sim fan – basically everyone in the studio is. If you want to play it that way, you should. The game will be great. That is one way to play the game.” But, he added, there is also a story-led way to enjoy the game if you prefer a more linear shooter experience.

No Law will have dialogue choices and character ability customisation and development. There will also be varying ways you can approach combat, be it via stealth, hacking, or kicking the front door down and charging head-first in. “We will give the player all the tools,” said Frick. “We will never tell you when to use them or not use them. It’s completely up to the player how to tackle each scenario.”

Neon Giant’s previous game The Ascent was released in 2021 to middling reviews. “The Ascent’s arcology setting is splendid, if heavily derivative – shame that all you can do here is gun and grind,” wrote Edwin in Eurogamer’s The Ascent review.



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