HomeGames & eSportsClash Royale is played a whole lot, but what about its esports...

Clash Royale is played a whole lot, but what about its esports scene?


When we talk about mobile games, one developer comes to mind – Supercell. The Finnish company is behind some of the most loved and played video games like Clash of Clans and Clash Royale.

Clash Royale was released back in 2016. Even six years later, the game continues to be a regular feature on the top charts for the Google Play Store and Apple App Store. Supercell has managed to keep the game alive through regular updates and engaging content being constantly added to the game.

The official Twitter account wished fans a new year with the highlights of the year – and also listed out the statistics for the year.

Nearly 34 billion Clash Royale battles were played in 2022

  • The total battles which were played throughout the 365 days of the last year stand at 33.9 billion which comes out to an average of about 92 million per day.
  • Throughout these battles, 11.7 billion cards were upgraded while 23.5 billion chests were opened. Players earned a combined total of 58.9 trillion gold throughout the year.
  • The log was the most used card followed by Valkyrie and the Skeleton Army. The Chicken, on the other hand, was the most used emote.

These numbers aren’t very surprising to see considering the game has more than 100 million downloads across Android and iOS. It likely has over a million daily active users as well.

Besides this, Clash Royale is a highly-competitive game which keeps fans hooked to it. The easy-to-view top screen also makes it a great spectator sport. While the game had all the elements to be a successful esport title, it has failed to become one yet. Esports.net takes a look at why this is the case.



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