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In space, everyone can hear you scream: Why sound design was ‘Alien: Earth’s breakout star


“In space,” some marketing genius once said, “no one can hear you scream”. Bring the Xenomorph and its associated ecosystem back home, however — as “Alien: Earth” so memorably has — and you hear absolutely everything… whether you want to or not.

The best sci-fi has always had great sound design, whether it’s the famous piano string-scrape of a TARDIS materializing (eloquently described as a “Vworp” by numerous “Doctor Who” comic strips) or the satisfying beeps and whistles of the USS Enterprise bridge. The aural treats of a galaxy far, far away — from hyperdrives and lightsabers, to Rancors and R2 units — are so plentiful that there is literally a book about them (called, appropriately enough, “The Sounds of ‘Star Wars'”).

The best genre franchises are capable of transporting you to strange new worlds, even when your eyes are shut tight. In fact, sound can be way more evocative than on-screen imagery — it’s the reason why hiding behind the sofa is rather less likely to save you from “Alien: Earth”‘s yuckier moments than reaching for the mute button.

(Image credit: FX)

When Ridley Scott’s original Alien movie was released back in 1979, HR Giger’s iconic Xenomorph design grabbed its fair share of headlines with its famously prehensile jaws. Even so, “Alien” and James Cameron’s “Aliens” (1986) — still the movies shaping the artistic direction of the veteran franchise — laid down a truly iconic soundscape. The squeals, heavy breathing, and tail thrashing of the headline attraction, the ominous pitter-patter of a chestburster scuttling across the floor, and the characteristic crunch of a chestburster smashing through an unfortunate ribcage are all integral to the extra-terrestrial horror. Even the noise of the colonial marines’ pulse rifles is unmistakable.



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