Debug console commands |
ShowHighMaxHeights (shmh) |
Shows or hides the high res max height data. |
EnableStoryManagerLogging |
Enable story manager logging. |
DumpPapyrusStacks (dps) |
Dumps all Papyrus stack information the log. |
DumpPapyrusTimers |
Dumps all Papyrus timer registrations to the log. |
DumpPapyrusLOSEvents |
Dumps all Papyrus LOS event registrations to the log. |
DumpPapyrusDistanceEvents |
Dumps all Papyrus distance event registrations to the log. |
DumpPapyrusPersistenceInfo (dppi) |
Dumps everything in Papyrus persisting the reference called on, or passed. |
DumpPapyrusEventRegistrations |
Dumps all Papyrus event registrations for the specified object (and script). |
StartPapyrusScriptProfile (StartPSP) |
Starts profiling a Papyrus script. |
StopPapyrusScriptProfile (StopPSP) |
Stops profiling a Papyrus script. |
StartPapyrusFormProfile (StartPFP) |
Starts profiling Papyrus scripts on a form. |
StopPapyrusFormProfile (StopPFP) |
Stops profiling Papyrus scripts on a form. |
StartPapyrusStackRootProfile |
Starts profiling all Papyrus stacks starting at a script. |
StopPapyrusStackRootProfile |
Stops profiling all Papyrusstacks starting at a script. |
TogglePapyrusGlobalProfiler (TPGP) |
Toggles Papyrus global profiling on and off (profiles everything) |
Reload () |
Reloads the specified Papyrus script. |
CallFunction |
Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters. |
CallQuestFunction (cqf) |
Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters. |
CallGlobalFunction (cgf) |
Calls a global papyrus function. First parameter is the function, the rest are parameters. |
RunCompaction |
Run a pass of compaction if possible. |
ToggleImmortalMode |
Toggle Immortal mode (health/stamina/magicka can decrease but never go to zero). |
SetSubgraphToDebug |
Subgraph To Debug. |
EnableRumble |
Enables / Disables rumble. |
ToggleNavmeshInfo |
Toggle a view mode similar to the map camera and displays navmesh infos. |
PlaySyncAnim |
Play Sync Anim. |
SetFormKnown |
Sets the known flag on a form. |
SetDebugQuest |
Sets the quest to be the only one startable from its event type. |
SetQuestAliasLogging |
Turns alias logging on/off for a quest. |
SetRace |
Sets the passed in actor’s race. |
FindForm (find) |
Find a form. |
PrintQuestSceneInfo |
Prints to the Quest Inf file the current state of scenes. |
IsInvulnerable |
Is the actor invulnerable? |
CollisionMesh |
Toggle Mesh Collision Info |
IsolateRendering |
Enable isolated rendering for selected object. |
ToggleWaterCurrentGeometry |
Displays or hides water current geometry. |
PerformAction |
Performs the specified action on the selected actor. |
StartTrackPlayerDoors |
Starts tracking palyer-activiated teleport doors. |
StopTrackPlayerDoors |
Stops tracking player-activated teleport doors. |
CheckPlayerDoors |
Compares the Tracked Player path with the quest target path. |
SetInChargen |
Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled] |
ForceReset |
Force the game to run a full reset. |
ForceCloseFiles |
Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.] |
HotLoadPlugin (HLP) |
Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.] |
GenerateBendableSpline (Spline) |
Generate a bendable spline geometry instance. |
TestAim |
Test an actor’s aim. |
TestLook |
Test an actor’s looking. |
PushCamera |
Push camera to editor. |
MoveToEditorCamera |
Move to the editor camera. |
MoveToEditorSelection |
Move to the editor selection. |
PlaceFurnitureTester (PFT) |
Place actor, who will use the selected furniture. Can specify actor type via optional parameter. |
DumpConditionsFunctions |
Output the current counters for condition function calls. |
ReloadAnimationGraphs |
Reload the currently loaded animation graphs. |
ToggleWeaponOverlay |
Toggle the weapon overlay. |
ForceDetect |
Forces the selected actor to detect the specified actor. |
ChangeAnimArchetype (caa) |
Change the selected actor’s anim archetype. |
ChangeAnimFlavor |
Change the selected actor’s animal flavor. |
SetAngryWithPlayer |
Set the angry with player flag. |
ForceRepath |
Force the actor to repath. |
ForcePathFailure |
Force the actor’s path to fail. |
DumpFormList |
Dump the contens of given formlist to the console output. |
TraceAnimationEvents |
Trace an actor’s animation events. |
ShowMods |
Show all property mods on an object. |
DumpInputEnableLayers |
Dumps all currently used input enable layers to the console. |
AttachMod |
Attach a mod to an object. |
RemoveMod |
Remove a mod from an object. |
SpawnTemplatedObject |
Spawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2] |
ResetInputEnableLayer |
Resets all control disables on a specific input enable layer. |
ForceEnablePlayerControls (fepc) |
Force-enables the player’s controls, regardless of layers, see EnablePlayerControls. |
ResetForceEnabledPlayerControls |
Resets all force-enabled player controls. |
GetActorRefOwner |
Prints the owner of the currently selected reference. |
SetActorRefOwner (saro) |
Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player). |
HasActorRefOwner (haro) |
Returns 1 if the currently selected reference has an owner, or 0 otherwise. |
SetOutfit |
Change the default outfit for the actor. |
PassTime |
Passes the given number of hours asif the player were sleeping. |
LinkLocations |
Links two locations under the given keyword. |
ShowLinkedLocations |
Outputs all locations linked to the given one under the given keyword. |
SetLinkedRef |
Links the current ref to the given one under the given keyword. |
ResetContainer |
Resets the currently selected container, or if you specify “1”, then it’ll reset all containers. |
SetSceneForDebug |
Sets the current debug scene. |
PreloadExterior |
Preloads the exterior data for the currently selected ref. |
TestPath |
Debug function to test a path. |
ToggleControlsOverly |
Toggle Controls Overlay |
Refresh |
Rebug function to refresh a reference. |
DynamicResolution |
Change the dynamic resolution settings. |
TestLoadingMenu |
Debug function to open/close the Loading menu in the Loading thread. |
RecalcInstanceData |
Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected. |
ToggleReferencePose |
Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify “target” or “rig” as well. |
SetPersistLocation |
Debug function to set the persist loc on reference. |
SetLocationRefType |
Debug function to set the loc ref type for a location on a reference. |
ShowLocData |
Debug function to dump data about a location. |
ReserveLoc |
Debug function to reserve a location so it can’t be used for most aliases. |
UpdateAwakeSound (UAS) |
Update the selected actor’s currentl conscious loop. |
SetHarvested |
Mark the current reference as Harvested or not. |
PauseScene |
Pause or unpause the specified scene. |
SpawnDupe |
Make a duplicate ref of the selected ref. |
DisableDistantReferences |
Disable references more than a certain distance from the selected ref. |
FireAssert |
Fire an assert (with text passed, if available). |
ForcePersistent |
Force a reference to become persistent. |
PlayActionCamera (pac) |
Play this action camera on the reference with target reference. |
StopActionCamera |
Stop the action camera. |
ChangeStance |
Change the actor’s stance. |
AuditionWwiseEvent |
Set of commands for auditioning Wwise events. |
AuditionReverbForm (arf) |
Force a given Reverb form to be active. |
SetWwiseState (sws) |
Sets a global Wwise State |
BuildAnimationData (bad) |
Build the animation data for the actor. |
SwitchSkeleton |
Toggles between standard and chargen skeletons for an actor. |
GetHelloorGreeting () |
Prints out the info id for actiors hello/greeting to actor param. One of these should be the player. |
SetBoneTintRegion |
Add bone tint data to an object’s 3d given a region ID (integer) of that object. |
SendDialogueEvent |
Sends a dialogue event for the selected and target actor. |
SetForceSpeechChallengeAlwaysSucceed () |
player will always succeed at speech challenge. |
SetForceSpeechChallengeAlwaysFail () |
player will always fail at speech challenge. |
RunMaterialsAnalysis (rma) |
Compares the materials of the selected reference. |
CaptureMessages () |
Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua |
ToggleTrijuice |
Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance). |
SetPresentThreshold (spt) |
Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap) |
LinkFullAccount |
Link full Bnet account to game-account: (username) (password) |
IsLoggedIn (isonline) |
Is the player logged in to Bethesda.net? |
GetLegalDocs (getlegaldocs) |
Retrieves a list of all required legal documents. |
AcceptLegalDoc |
Accepts a legal document based on its ID: acceptlegaldoc (id) |
GetDataAttachment |
Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id) |
DeleteDataAttachment |
Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id) |
UploadCharacterData |
Uploads character data playload as bnet Profile Data Attachment. |
GetAttachmentLeaderboard (getattachmentleaderboard) |
Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type) |
LoadUnitedData |
Gets character data from leadersboard and caches it. |
MakeUnityNPC |
Updates NPC with data from unity cache. |
SetVolumetricLighting Parameters (vl) |
Set volumetric lighting parameters. |
StartWorkshop (workshop) |
Enter Workshop mode if the player is within the buildable area of a Workshop. |
ToggleVBlankOptim |
Toggles VBlank optim |
AddKeyword |
Add the given keyword to the reference |
RemoveKeyword |
Remove the given keyword on the reference. |
SetAmbientParticlesEnabled |
Enables(1)/disables(0) ambient particles. |
RemoveOutposts () |
Removes the given Outpost and all built items. |
SetESRAMSetup |
Force specific ESRAM setup (-1 for automatic setup). |
CallStackTraceDepth |
Set the callstack depth when tracing it. |
CommandedActivated |
Commands selected actor to use a reference. |
EnableGalaxyMode |
Enables/Disables galaxy mode. |
ToggleStarFieldDebug |
Toggles the StarField debug on or off. |
SetStarFieldCoordinateScale () |
Sets the StarField coordinate scale. |
SetStarSystemScale (sss) |
Sets the star system scale. |
MoveToPlanet |
If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence). |
SetOrbitSpeedScale |
Sets global orbit speed scale. |
InstanceNamingRules |
Export instance naming rule data to file INRExport.txt. |
GetOrbisModInfo |
Prints info relating to Orbis mod game data files. |
ToggleSceneDebug |
Show debug state for scene. |
SetFarClip |
Set far clip value. (-1 to clear override) |
ToggleOverdraw |
Toggle overdraw |
RecordScene |
Capture screen shots of scene. (Scene EditorID, [FPS 60 default]) |
LandOnPlanet (lop) |
Land on a planet. (lop ) |
TakeOffToSpace |
Take off to space. |
PreviewBodyResources (pbr) |
Previews resources for a planet. |
SendAffinityEvent |
(AffinityEvent [ObjRef]) Run an affinity event on an optional object reference. |
AddPower |
AddPower (part) # |
RemovePower |
RemovePower (part) # |
MatlockCapture |
Force matlock to realize a capture. |
ToggleSnapNodeMarkers |
Toggle snap node markers. |
SetVoiceType |
Set an override voice type on an actor. |
AddWorldSpaceToPlanet |
Adds a world space to a planet. |
DebugDataProvider |
Set the name of the UI Data Provider we want to debug. |
LoadAll3D |
Load all queued 3D. |
PrintAllMenus (pam) |
Print all active menus. |
PrintAllInputContext (paic) |
Print the input context stack. |
AddPlotToBody (AddPlot) |
Plot a route to this body. |
ReloadFaceData |
Reload face data. |
SetGravityScale |
Sets gravity scale on a ref’s parent cell. |
PreviewBlock |
PreviewBlock (blockname) (biome). |
ExportTerrainTextures |
Export terrain textures. |
ExportTerrainGrids |
Export terrain grids. |
ExportTerrainHeightMap |
Export terrain height map. |
ExportTerrainSplatMap |
Explort terrain splat map. |
ExportTerrainMaterialIndexMap |
Export terrain material index map. |
ExportTerrainFiles |
Export terrain files. |
UpdateTerrainClipmaps |
Refresh Terrain Clipmaps. |
ToggleDebugCamera |
Toggle debug camera (mode name) |
CyclePrevDebugCamera |
Cycle to previous debug camera. |
CycleNextDebugCamera |
Cycle to next debug camera. |
ToggleDebugCameraControls |
Toggle debug camera controls. |
SetImGuiWindowFunction (siw) |
Activate an ImGui window. |
InvokeUIEvent |
Invokes a ui > c++ event. |
HotReloadUI |
Hot Reloads the User Interface SWFs. |
SetPosRelativeToRef |
Script function to set the position of the picked ref relatively to another ref (defaulted to the player). |
FaceRef |
Make a ref face towards another ref (defaulted to the player), with an extra angle offset. |
SetWorkshopItem |
Set the Workshop menu’s Node Cursor to the currently selected reference, if any. |
GenerateNavMesh |
Generates nav-mesh on the current cell. |
LandOnPlanetAnimated |
Land players spaceship with animation. |
startNewGame |
Command to trigger new game on main menu without UI. |
ForcedBleedout |
Force an actor to enter bleedout. |
ForceConditionFormTrue |
Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1. |
ForceConditionFormFalse |
Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1. |
LandOnPlanetBiome |
Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1]) |
LandOnPlanetMarker |
Land at a marker on the current planet. |
TestAllPlanets |
TestPlanets |
ClearLinkedRef |
Clear a linked reference. |
SetLocalTime |
Sets the local time on the current planet, optionally updating the galaxy sim. |
ReloadMaterials |
Reloads all materials. |
PlacementOnCell |
Test overlay placement on a cell. (poc (cellindex.x)(xellindex.y)) |
ToggleWorkshopFlyCam |
Toggle workshop flycam. |
CheckBiomeMarker |
Finds uses in the loaded area of the given biome marker. |
TestBiomePlanet (tbp) |
Creates a full planet set to use the given biome exclusively and puts the player there. |
PreviewPattern |
PreviewPattern (patternname)(biome) |
SetHavokDynamic |
Set reference motion to dynamic with optional mass in kg. |
SetHavokKinematic |
Set reference motion to kinematic. |
SetHavokActive |
Set reference havok activity. |
SetHavokLOD |
Set reference collision lod. |
SetHavokLinearVelocity |
Set reference linear velocity. |
SetHavokAngularVelocity |
Set reference angular velocity. |
SetHavokCollisionLayer |
Set havok collision layer. |
SetHavokRagdollFriction |
Set havok ragdoll friction. |
SetHavokParam |
Set havok param. |
ShowHavokRagdollValues |
Show havok ragdoll values. |
StartHavokPartTest |
Start/reset havok particles test. |
StopHavokPartTest |
Stop havok particles test. |
HavokVDBCapture |
Havok VDB Capture |
HavokWorldStep (hkstep) |
Toggle BhkWorld Havok Step Info |
SetOrientation |
Set reference orientation |
ToggleDebugText3D |
Toggle in game debug text. |
ToggleBioOverlay |
Toggle the BI Overlay. |
ToggleMetricViewer |
Spawn Metric Viewer |
PrintMessage |
Print a message to the screen (print (message) (time) (clear previous messages flag)) |
AddDebugTest |
Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag) |
DisableActorPackage |
Disable or enable an actor’s package (DisableActorPackage (0/1)) |
StopBatchFile |
Stop a running batchfile. |
CenterOnSpaceCell |
Move to the specified space cell, optionally specify a ship. |
DependencyGraphDump |
Dump Dependency Graph. |
ToggleExperimentalShaders |
Toggles experimental shaders on/off. |
SetTestPlanetAndBiome |
Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form | biome index]) |