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Starfield console commands


Debug console commands


ShowHighMaxHeights (shmh)

Shows or hides the high res max height data.


EnableStoryManagerLogging

Enable story manager logging.


DumpPapyrusStacks (dps)

Dumps all Papyrus stack information the log.


DumpPapyrusTimers

Dumps all Papyrus timer registrations to the log.


DumpPapyrusLOSEvents

Dumps all Papyrus LOS event registrations to the log.


DumpPapyrusDistanceEvents

Dumps all Papyrus distance event registrations to the log.


DumpPapyrusPersistenceInfo (dppi)

Dumps everything in Papyrus persisting the reference called on, or passed.


DumpPapyrusEventRegistrations

Dumps all Papyrus event registrations for the specified object (and script).


StartPapyrusScriptProfile (StartPSP)

Starts profiling a Papyrus script.


StopPapyrusScriptProfile (StopPSP)

Stops profiling a Papyrus script.


StartPapyrusFormProfile (StartPFP)

Starts profiling Papyrus scripts on a form.


StopPapyrusFormProfile (StopPFP)

Stops profiling Papyrus scripts on a form.


StartPapyrusStackRootProfile

Starts profiling all Papyrus stacks starting at a script.


StopPapyrusStackRootProfile

Stops profiling all Papyrusstacks starting at a script.


TogglePapyrusGlobalProfiler (TPGP)

Toggles Papyrus global profiling on and off (profiles everything)


Reload ()

Reloads the specified Papyrus script.


CallFunction

Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters.


CallQuestFunction (cqf)

Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters.


CallGlobalFunction (cgf)

Calls a global papyrus function. First parameter is the function, the rest are parameters.


RunCompaction

Run a pass of compaction if possible.


ToggleImmortalMode

Toggle Immortal mode (health/stamina/magicka can decrease but never go to zero).


SetSubgraphToDebug

Subgraph To Debug.


EnableRumble

Enables / Disables rumble.


ToggleNavmeshInfo

Toggle a view mode similar to the map camera and displays navmesh infos.


PlaySyncAnim

Play Sync Anim.


SetFormKnown

Sets the known flag on a form.


SetDebugQuest

Sets the quest to be the only one startable from its event type.


SetQuestAliasLogging

Turns alias logging on/off for a quest.


SetRace

Sets the passed in actor’s race.


FindForm (find)

Find a form.


PrintQuestSceneInfo

Prints to the Quest Inf file the current state of scenes.


IsInvulnerable

Is the actor invulnerable?


CollisionMesh

Toggle Mesh Collision Info


IsolateRendering

Enable isolated rendering for selected object.


ToggleWaterCurrentGeometry

Displays or hides water current geometry.


PerformAction

Performs the specified action on the selected actor.


StartTrackPlayerDoors

Starts tracking palyer-activiated teleport doors.


StopTrackPlayerDoors

Stops tracking player-activated teleport doors.


CheckPlayerDoors

Compares the Tracked Player path with the quest target path.


SetInChargen

Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]


ForceReset

Force the game to run a full reset.


ForceCloseFiles

Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]


HotLoadPlugin (HLP)

Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.]


GenerateBendableSpline (Spline)

Generate a bendable spline geometry instance.


TestAim

Test an actor’s aim.


TestLook

Test an actor’s looking.


PushCamera

Push camera to editor.


MoveToEditorCamera

Move to the editor camera.


MoveToEditorSelection

Move to the editor selection.


PlaceFurnitureTester (PFT)

Place actor, who will use the selected furniture. Can specify actor type via optional parameter.


DumpConditionsFunctions

Output the current counters for condition function calls.


ReloadAnimationGraphs

Reload the currently loaded animation graphs.


ToggleWeaponOverlay

Toggle the weapon overlay.


ForceDetect

Forces the selected actor to detect the specified actor.


ChangeAnimArchetype (caa)

Change the selected actor’s anim archetype.


ChangeAnimFlavor

Change the selected actor’s animal flavor.


SetAngryWithPlayer

Set the angry with player flag.


ForceRepath

Force the actor to repath.


ForcePathFailure

Force the actor’s path to fail.


DumpFormList

Dump the contens of given formlist to the console output.


TraceAnimationEvents

Trace an actor’s animation events.


ShowMods

Show all property mods on an object.


DumpInputEnableLayers

Dumps all currently used input enable layers to the console.


AttachMod

Attach a mod to an object.


RemoveMod

Remove a mod from an object.


SpawnTemplatedObject

Spawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2]


ResetInputEnableLayer

Resets all control disables on a specific input enable layer.


ForceEnablePlayerControls (fepc)

Force-enables the player’s controls, regardless of layers, see EnablePlayerControls.


ResetForceEnabledPlayerControls

Resets all force-enabled player controls.


GetActorRefOwner

Prints the owner of the currently selected reference.


SetActorRefOwner (saro)

Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player).


HasActorRefOwner (haro)

Returns 1 if the currently selected reference has an owner, or 0 otherwise.


SetOutfit

Change the default outfit for the actor.


PassTime

Passes the given number of hours asif the player were sleeping.


LinkLocations

Links two locations under the given keyword.


ShowLinkedLocations

Outputs all locations linked to the given one under the given keyword.


SetLinkedRef

Links the current ref to the given one under the given keyword.


ResetContainer

Resets the currently selected container, or if you specify “1”, then it’ll reset all containers.


SetSceneForDebug

Sets the current debug scene.


PreloadExterior

Preloads the exterior data for the currently selected ref.


TestPath

Debug function to test a path.


ToggleControlsOverly

Toggle Controls Overlay


Refresh

Rebug function to refresh a reference.


DynamicResolution

Change the dynamic resolution settings.


TestLoadingMenu

Debug function to open/close the Loading menu in the Loading thread.


RecalcInstanceData

Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected.


ToggleReferencePose

Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify “target” or “rig” as well.


SetPersistLocation

Debug function to set the persist loc on reference.


SetLocationRefType

Debug function to set the loc ref type for a location on a reference.


ShowLocData

Debug function to dump data about a location.


ReserveLoc

Debug function to reserve a location so it can’t be used for most aliases.


UpdateAwakeSound (UAS)

Update the selected actor’s currentl conscious loop.


SetHarvested

Mark the current reference as Harvested or not.


PauseScene

Pause or unpause the specified scene.


SpawnDupe

Make a duplicate ref of the selected ref.


DisableDistantReferences

Disable references more than a certain distance from the selected ref.


FireAssert

Fire an assert (with text passed, if available).


ForcePersistent

Force a reference to become persistent.


PlayActionCamera (pac)

Play this action camera on the reference with target reference.


StopActionCamera

Stop the action camera.


ChangeStance

Change the actor’s stance.


AuditionWwiseEvent

Set of commands for auditioning Wwise events.


AuditionReverbForm (arf)

Force a given Reverb form to be active.


SetWwiseState (sws)

Sets a global Wwise State


BuildAnimationData (bad)

Build the animation data for the actor.


SwitchSkeleton

Toggles between standard and chargen skeletons for an actor.


GetHelloorGreeting ()

Prints out the info id for actiors hello/greeting to actor param. One of these should be the player.


SetBoneTintRegion

Add bone tint data to an object’s 3d given a region ID (integer) of that object.


SendDialogueEvent

Sends a dialogue event for the selected and target actor.


SetForceSpeechChallengeAlwaysSucceed ()

player will always succeed at speech challenge.


SetForceSpeechChallengeAlwaysFail ()

player will always fail at speech challenge.


RunMaterialsAnalysis (rma)

Compares the materials of the selected reference.


CaptureMessages ()

Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua


ToggleTrijuice

Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance).


SetPresentThreshold (spt)

Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap)


LinkFullAccount

Link full Bnet account to game-account: (username) (password)


IsLoggedIn (isonline)

Is the player logged in to Bethesda.net?


GetLegalDocs (getlegaldocs)

Retrieves a list of all required legal documents.


AcceptLegalDoc

Accepts a legal document based on its ID: acceptlegaldoc (id)


GetDataAttachment

Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id)


DeleteDataAttachment

Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id)


UploadCharacterData

Uploads character data playload as bnet Profile Data Attachment.


GetAttachmentLeaderboard (getattachmentleaderboard)

Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type)


LoadUnitedData

Gets character data from leadersboard and caches it.


MakeUnityNPC

Updates NPC with data from unity cache.


SetVolumetricLighting Parameters (vl)

Set volumetric lighting parameters.


StartWorkshop (workshop)

Enter Workshop mode if the player is within the buildable area of a Workshop.


ToggleVBlankOptim

Toggles VBlank optim


AddKeyword

Add the given keyword to the reference


RemoveKeyword

Remove the given keyword on the reference.


SetAmbientParticlesEnabled

Enables(1)/disables(0) ambient particles.


RemoveOutposts ()

Removes the given Outpost and all built items.


SetESRAMSetup

Force specific ESRAM setup (-1 for automatic setup).


CallStackTraceDepth

Set the callstack depth when tracing it.


CommandedActivated

Commands selected actor to use a reference.


EnableGalaxyMode

Enables/Disables galaxy mode.


ToggleStarFieldDebug

Toggles the StarField debug on or off.


SetStarFieldCoordinateScale ()

Sets the StarField coordinate scale.


SetStarSystemScale (sss)

Sets the star system scale.


MoveToPlanet

If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence).


SetOrbitSpeedScale

Sets global orbit speed scale.


InstanceNamingRules

Export instance naming rule data to file INRExport.txt.


GetOrbisModInfo

Prints info relating to Orbis mod game data files.


ToggleSceneDebug

Show debug state for scene.


SetFarClip

Set far clip value. (-1 to clear override)


ToggleOverdraw

Toggle overdraw


RecordScene

Capture screen shots of scene. (Scene EditorID, [FPS 60 default])


LandOnPlanet (lop)

Land on a planet. (lop )


TakeOffToSpace

Take off to space.


PreviewBodyResources (pbr)

Previews resources for a planet.


SendAffinityEvent

(AffinityEvent [ObjRef]) Run an affinity event on an optional object reference.


AddPower

AddPower (part) #


RemovePower

RemovePower (part) #


MatlockCapture

Force matlock to realize a capture.


ToggleSnapNodeMarkers

Toggle snap node markers.


SetVoiceType

Set an override voice type on an actor.


AddWorldSpaceToPlanet

Adds a world space to a planet.


DebugDataProvider

Set the name of the UI Data Provider we want to debug.


LoadAll3D

Load all queued 3D.


PrintAllMenus (pam)

Print all active menus.


PrintAllInputContext (paic)

Print the input context stack.


AddPlotToBody (AddPlot)

Plot a route to this body.


ReloadFaceData

Reload face data.


SetGravityScale

Sets gravity scale on a ref’s parent cell.


PreviewBlock

PreviewBlock (blockname) (biome).


ExportTerrainTextures

Export terrain textures.


ExportTerrainGrids

Export terrain grids.


ExportTerrainHeightMap

Export terrain height map.


ExportTerrainSplatMap

Explort terrain splat map.


ExportTerrainMaterialIndexMap

Export terrain material index map.


ExportTerrainFiles

Export terrain files.


UpdateTerrainClipmaps

Refresh Terrain Clipmaps.


ToggleDebugCamera

Toggle debug camera (mode name)


CyclePrevDebugCamera

Cycle to previous debug camera.


CycleNextDebugCamera

Cycle to next debug camera.


ToggleDebugCameraControls

Toggle debug camera controls.


SetImGuiWindowFunction (siw)

Activate an ImGui window.


InvokeUIEvent

Invokes a ui > c++ event.


HotReloadUI

Hot Reloads the User Interface SWFs.


SetPosRelativeToRef

Script function to set the position of the picked ref relatively to another ref (defaulted to the player).


FaceRef

Make a ref face towards another ref (defaulted to the player), with an extra angle offset.


SetWorkshopItem

Set the Workshop menu’s Node Cursor to the currently selected reference, if any.


GenerateNavMesh

Generates nav-mesh on the current cell.


LandOnPlanetAnimated

Land players spaceship with animation.


startNewGame

Command to trigger new game on main menu without UI.


ForcedBleedout

Force an actor to enter bleedout.


ForceConditionFormTrue

Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1.


ForceConditionFormFalse

Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1.


LandOnPlanetBiome

Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1])


LandOnPlanetMarker

Land at a marker on the current planet.


TestAllPlanets

TestPlanets


ClearLinkedRef

Clear a linked reference.


SetLocalTime

Sets the local time on the current planet, optionally updating the galaxy sim.


ReloadMaterials

Reloads all materials.


PlacementOnCell

Test overlay placement on a cell. (poc (cellindex.x)(xellindex.y))


ToggleWorkshopFlyCam

Toggle workshop flycam.


CheckBiomeMarker

Finds uses in the loaded area of the given biome marker.


TestBiomePlanet (tbp)

Creates a full planet set to use the given biome exclusively and puts the player there.


PreviewPattern

PreviewPattern (patternname)(biome)


SetHavokDynamic

Set reference motion to dynamic with optional mass in kg.


SetHavokKinematic

Set reference motion to kinematic.


SetHavokActive

Set reference havok activity.


SetHavokLOD

Set reference collision lod.


SetHavokLinearVelocity

Set reference linear velocity.


SetHavokAngularVelocity

Set reference angular velocity.


SetHavokCollisionLayer

Set havok collision layer.


SetHavokRagdollFriction

Set havok ragdoll friction.


SetHavokParam

Set havok param.


ShowHavokRagdollValues

Show havok ragdoll values.


StartHavokPartTest

Start/reset havok particles test.


StopHavokPartTest

Stop havok particles test.


HavokVDBCapture

Havok VDB Capture


HavokWorldStep (hkstep)

Toggle BhkWorld Havok Step Info


SetOrientation

Set reference orientation


ToggleDebugText3D

Toggle in game debug text.


ToggleBioOverlay

Toggle the BI Overlay.


ToggleMetricViewer

Spawn Metric Viewer


PrintMessage

Print a message to the screen (print (message) (time) (clear previous messages flag))


AddDebugTest

Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag)


DisableActorPackage

Disable or enable an actor’s package (DisableActorPackage (0/1))


StopBatchFile

Stop a running batchfile.


CenterOnSpaceCell

Move to the specified space cell, optionally specify a ship.


DependencyGraphDump

Dump Dependency Graph.


ToggleExperimentalShaders

Toggles experimental shaders on/off.


SetTestPlanetAndBiome

Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form | biome index])




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