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Squealing pigs, disgruntled bison, and the most beautiful frying meat I’ve ever seen: Dragon’s Dogma 2 is just as wonderfully weird as the first game


There really is no RPG quite like Dragon’s Dogma. It’s a big, weird, wonderful, terrifying, enthralling mess of an adventure that demands you meet it on its own bizarre terms, or else get savaged by wolves in the middle of the night. Heading into my hands-on with Dragon’s Dogma 2, my biggest fear was that they’d have sanded off too many of the first game’s rough edges, losing some of that magic in pursuit of a more straightforward experience. What a delight, then, to find a sequel more in love with its own brilliantly strange identity than ever.

The thing I loved most about the first game was its sense of truly journeying across a fantasy land, so I decided the best way to get a sense of the sequel in the limited time available was to just pick a road and start walking. I’m not alone, of course—I’m joined by the series’ trademark Pawns, AI companions created by yourself and other players that aid you on your journey. As soon as they open their mouths, I’m reassured. As in the first game, they’re a talkative bunch: offering advice on what to do next, calling for help in battle, pointing out resources, and more. 



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