HomeGames & eSports2XKO Patch 1.0.1.2 notes do away with flying Warwick bugs

2XKO Patch 1.0.1.2 notes do away with flying Warwick bugs


Other bug fixes affecting matters like game crashes and disconnects have also been implemented.

With 2XKO having been out in the wild in early access for a couple weeks now, Riot Games finally had enough data to run one of the game’s first major patches. Patch 1.0.1.2 came out this week and it brings the latest fixes for the game. Some were blatantly obvious. We can’t have Warwick going off into orbit when you tag to him out from an aerial combo. Others changes might be considered a bit less noticeable, but all of them look to build a better 2XKO.

2XKO Patch 1.0.1.2 notes


Riot Games launched 2XKO Patch 1.0.1.2 and its accompanying notes this week, bringing the latest updates to the game. Front and center is a fix for Warwick. Previously, when tagging out after doing his mid-air S2 special, Warwick would bug out and fly off into the sky. That won’t happen anymore or, as Riot Games puts it, “Goodbye, updog.” Other fixes include stabilizing the system to help prevent crashes and disconnects, better collision detection between Champions, especially in the corner, and more. Read on below for the detailed notes:


Live Updates

These hotfixes are already live, so you might’ve heard about them on socials. Since they went out after our last patch notes article, we’re documenting them here.

  • Some higher-tier Champion Mastery missions are now easier to complete.
  • The rotating store now refreshes weekly instead of biweekly.

Upcoming Bug Fixes

These changes are going live on October 21, as part of patch 1.0.1.2.

Collision

  • Champions no longer pass through each other unexpectedly, particularly when in the corner and using Assists.
  • This change was especially noticeable with corner-stealing moves, such as Ekko’s Phase Dive () or Warwick’s Wrath of the Beast ( with Bloodlust active) with multiple champions on-screen.
  • Champions no longer become “trapped” when at the center of the screen and pinned between two champions, and can now be pushed as normal.
  • Champions starting on the left (Player 1 side) and right (Player 2 side) now have the same corner priority properties when performing a corner steal with Assists.

Champions

Ekko

  • Fixed a bug where Arcane Ekko would sometimes leave behind a smoke effect after Attempt #37 (Ultimate).

Warwick

  • Warwick no longer flies away after Handshake Tagging out of Spinning Slicer (mid-air S2) in Freestyle Fuse. Goodbye, updog.
  • Warwick’s Ankle Swipe (C) > Primal Leap (Down S1) combos no longer drop on Yasuo.

Yasuo

  • Yasuo’s Turbulent Wind (mid-air or standing S2) now applies damage scaling correctly, lowering his damage output for his common combos and routes.
  • Damage scaling applies on the second and third hit, totalling 20%.

Miscellaneous

  • Added a widget to the main menu that shows current server status and upcoming downtime.
  • Fixed a bug that was causing crashes when entering the Champion Select screen.
  • Fixed a bug that was causing users to frequently disconnect from matches.
  • Fixed a bug where users were getting stuck on the rank promotion screen that appears at the end of rank-up matches. Pressing the confirmation button will now skip the animation properly.
  • Fixed a bug that was causing memory leaks when playing consecutive matches.
  • Fixed a bug where Ranked points were displayed incorrectly on the Grandmaster leaderboard.


That covers the 2XKO Patch 1.0.1.2 notes. Stay tuned to the 2XKO topic for more updates and news as it drops.

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on BlueSky @JohnnyChugs.





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