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The Last Of Us: 5 Ways HBO Show’s Penultimate Ep Made David’s Group Story Better Than The Video Game


Spoilers below for The Last of Us’ penultimate Season 1 episode, so be warned if you haven’t yet watched!

The End Is Nigh

Watch The Last of Us‘ Season 1 finale (or stream it with an HBO Max subscription) on Sunday, March 12, at 9:00 p.m. ET!

Wowzers to the nth fullest degree, and a slow, dread-soaked clap for The Last of Us’ creative team for bringing the video game’s most harrowing sequence (at least to yours truly) to live-action with the same level of expertise as the rest of the season. It’s not like I doubted Craig Mazin and Neil Druckmann’s ability to rock HBO viewers’ socks with the horrifying twists and turns that David’s group delivered.  But perhaps I didn’t expect it to truly perfect what was already a superbly crafted section of the game, doubling up on Ellie-focused exploration and development after the previous week’s Riley flashbacks. Which just made the effectiveness of “When We Are in Need” all the more impressive. Bella Ramsey fuckin’ rocks. And all without the use of Runners, Clickers, Bloaters and beyond, which just made the effectiveness of “When We Are in Need” all the more impressive. Bella Ramsey fuckin’ rocks. 

Here are the five biggest ways I found The Last of Us’ penultimate episode to have improved on the video game’s take on David and his group of largely unwitting and oblivious survivors.

(Image credit: HBO)

Giving Viewers More Time Just With David’s Group



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